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Shock

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To view the full article, please see: Wound


Shock is a component of a Wound indicating how much of a shock to the body receiving the wound caused. An amount of dice equal to the shock are immediately lost from the victim's Combat Pool when he takes the wound. If a wound with a greater shock already exists on the same location as the new wound, the higher shock is used instead. If this would reduce a combatants combat pool below 0, it stays at 0 and the remaining shock is carried over and possible applied during the next Refresh Combat Pool phase.