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Combat Maneuver: Quick Draw (Defensive)

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Deflect an incoming attack with the weapon at hand at the same time you draw the weapon at hand.


Stipulations

  • Melee Defensive Maneuver
  • Activation Cost: Varies

Use

  • Make a terrain roll against the weapons DTN-1, or DTN-2 if a hand is already on the weapon.
    • If that roll fails, the weapon will be free for the next exchange, but must make a Full Evasion, Partial Evasion, or Duck & Weave this exchange.
    • If that roll botches, the weapon gets stuck, dropped, or otherwise unavailable for a few rounds.
    • If that roll succeeds, perform a Parry as normal.
  • Available at proficiency level 6.