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Drama

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Drama, in essence, allows a character to do dramatic things. Drama points are accumulated while playing the game and can be spent on a variety of in and out-of game effects.


Contents

Earning Drama Points

You begin the game with a number of Drama equal to the lowest of your mental Attributes. During the game, drama points can be earned or given away completely at the discretion of the Seneschal. He may give out very few or quite a bit. No more than 10 drama can be accumulated at a given time.


Spending Drama Points

Spending Drama Like SA Points

Drama can be spent just like spending Spiritual Attribute points.

Spending Drama In Game

  • Environmental Change - One point can specify cosmetic or minor changes to the environment to suit the character. An example is the sword that just happens to be hanging above the fireplace you’ve just been backed against by an armed foe, the hay cart that just happens to be parked under the window you just jumped out of, and so on.
  • Story Change - One point can specify cosmetic or minor changes to the story to suit the character. An example is upgrading that throw-away NPC to be someone important, specifying that the Princess secretly has a crush on a particular character, and so on.
  • Flash of insight – One point can be spent to have a “flash of insight” in a tricky situation. When a character spends a drama point in this fashion, the Seneschal will advise on a course of action.
  • Undo a Botch - One point can be spent to convert a botched roll into a failure (no more than one point can be spent in this manner per roll).
  • Re-roll a Failure - One point can be spent to re-roll any or all dice from a failed roll (no more than one point can be spent in this manner per roll). This an not be done on a botch or a roll that was originally a botch.
  • Explode the Dice - One point can be spent to allow all 10s of a roll to be "re-rolled" (though it would be more accurately described as "rolling extra dice") for possible extra successes (and 10s continue to explode on this "re-roll" and keep exploding until you roll no 10s).
  • Cancel a Wound - One point can cancel 1 level of damage from a successful attack, turning a level 5 wound into a level 4, and so on (no more than one point can be spent in this manner per roll).