Deprecated: Function split() is deprecated in /home/content/93/4599593/html/thewestwinds/tros/skins/GuMaxDD.php on line 486

From The Riddle of Steel Wiki (according to Jim)

Jump to: navigation, search

The Riddle of Steel game uses ten-sided dice, or d10s, for most purposes in the game. Also, for a few select purposes, the game utilizes six-sided dice, or d6s. But when ever the word "Dice" is used, it should be assumed that it is referring to d10s, unless it specifically notes otherwise. When using the shorthand notation of dice, like d10 or d6, sometimes the number of dice to be rolled is added to the front of the notation. So, to denote the roll of seventeen separate ten-sided dice it would be 17d10. When rolling dice, it is almost always better to roll a higher number. And it should be noted that a "0" on the D10s represent the number "10". Usually, when a roll is made, there is a specific Target Number.


Target Number

When rolling dice, you are usually attempting to meet or exceed a specific Target Number, or TN for short. In Skill Checks, the TN is the rank of the Skill. With a Combat Maneuver, the TN is dependent on the specific Weapon being used. And in other cases, the TN may be at the Seneschal's discretion based on the situation.


On a dice roll, each die that meets or exceeds the Target Number is considered one Success. If multiple dice are rolled, and three dice meet or exceed the TN, then three successes were rolled.

Completion & Failure

Certain tasks only require one success to complete, while other, often more complicated tasks, require multiple successes. And in cases of combat, or other situations where your efforts will be opposed by the efforts of another, you may simply need to get more successes than your opposition. If you meet or exceed the required number of successes, you complete the desired task as intended. If you do not meet or exceed the required number of successes, you have, in some way, fallen short of your goal, and it is the Seneschal's job to describe exactly how this failure occurred.


A Botch is a specific type of failure of a dice roll. It indicates that not only did the roll fail, but it failed disastrously. A failed roll is a botch if both of the following occur: no Successes are rolled and the number "1" is rolled on two or more dice. In the case of a roll where only one die is rolled, the number "1" only needs to be rolled on one die, not two. If a rule dictates what happens when a botch occurs, that should be applied. If there is no rule dictating what the effect of a botch is on a specific roll, the Seneschal should determine an acceptably disastrous result. But in either case, the result of a botch should always be worse than that of a normal failure.