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Combat Maneuver: Rota

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Deflect an incoming attack with the back of weapon at hand and countering with the front.


  • Melee Defensive Maneuver
  • Activation Cost: Varies
  • This defense cannot be made against a thrust.


  • Roll defense with the DTN of the weapon at hand.
  • If the defender wins, he deflects the blow, gains initiative, and gain an amount of CP dice for his next attack equal to the number of successes his opponent rolled.
  • The defender's counter attack in the next exchange must be to the same cutting zone as the attack had attacked this round.
  • Available at proficiency level 3.