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Combat Maneuver: Partial Evasion (Defensive)

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Avoiding an incoming attack.


  • Melee Defensive Maneuver
  • Activation Cost: 0


  • Roll defense with a DTN of 7.
  • If the defender wins, he avoided the blow, but only gains initiative if he pays 2 additional CP dice.
  • Botch adds +2 to the damage level received.