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Combat Maneuver: Duck and Weave (Defensive)

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Avoiding an incoming attack while moving in for a follow up.


Stipulations

  • Melee Defensive Maneuver
  • Activation Cost: 0

Use

  • Roll defense with a DTN of 9.
  • If the defender wins, he avoided the blow, gains initiative, and on his next attack, he may ignores any weapon length penalties, and his opponent looses CP dice equal to half of the dice the opponent used in this attack.
  • Botch adds +2 to the damage level received.