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Combat Maneuver: Disarm (Defensive)

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Striking with the weapon at hand to remove an opponent's weapon from his control before he hits.


  • Melee Defensive Maneuver
  • Activation Cost: Varies


  • Roll defense with the DTN of the weapon at hand.
  • If the defender wins, he deflects the blow, gains initiative, and the attacker makes a knockdown roll TN8 with a penalty to the knockdown pool equal to the defender's margin of success.
    • If that roll fails, the attacker drops his weapon.
    • If that roll succeeds, the attacker holds on to his weapon.
  • Available at proficiency level 4.