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Combat Maneuver: Dirty Trick

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Attempting a less than sportsmanlike maneuver.


Contents

Finger Snap

Stipulations

  • Grappling Offensive Maneuver
  • Activation Cost: 0

Use

  • Roll attack with the attack TN of 8 (thrust).
  • If the attacker wins, he lands his blow, retains imitative, and deals damage as follows:
    • Damage is bludgeoning and done to the finger, item 1 on zone VII
    • Both strength and toughness are ignored, and armor is worth ½ AV
    • The damage can never exceed DR3


Eye Gouge

Stipulations

  • Grappling Offensive Maneuver
  • Activation Cost: 0

Use

  • Roll attack with the attack TN of 8 (thrust).
  • If the attacker wins, he lands his blow, retains imitative, and deals damage as follows:
    • Damage is bludgeoning and done to the eye, but uses the generic damage table
    • Both strength and toughness are ignored, and armor is worth ½ AV
    • A wound level 1 is a temporary loss of vision for 1d10 - 5 seconds
    • A wound level 2 is a temporary loss of vision for 2d10 seconds
    • A wound level 3 is a permanent loss of vision in one eye, with the eye still intact
    • A wound level 4 is a permanent loss of vision in one eye, with the eye removed or destroyed
    • A wound level 5 is a permanent loss of vision in one eye, with the eye thrust into the head


Throat Gouge

Stipulations

  • Grappling Offensive Maneuver
  • Activation Cost: 0

Use

  • Roll attack with the attack TN of 8 (thrust).
  • If the attacker wins, he lands his blow, retains imitative, and deals damage as follows:
    • Damage is bludgeoning and done to the throat, item 1 on zone XIII
    • Both strength and toughness are ignored, and armor is worth full AV
    • The damage can never exceed DR3


Groin Shot

Stipulations

  • Grappling Offensive Maneuver
  • Activation Cost: 0

Use

  • Roll attack with the attack TN of 8 (thrust).
  • If the attacker wins, he lands his blow, retains imitative, and deals damage as follows:
    • Treat as a Strike: fist to the groin, item 4 on zone VI


Bite

Stipulations

  • Grappling Offensive Maneuver
  • Activation Cost: 0

Use

  • Roll attack with the attack TN of 8 (thrust).
  • If the attacker wins, he lands his blow, retains imitative, and deals damage as follows:
    • Damage is completely negated if defender is wearing plate, hardened leather, or scale leather.
    • Both strength and toughness are ignored, and armor is worth double AV
    • The damage can never exceed DR2 on head, neck, or torso
    • The damage can never exceed DR3 on arms or legs