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Combat Maneuver

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In combat, each combatant normally performs a single Combat Maneuver. A maneuver is some sort of attack or defense with various possible effects on the fight. Maneuvers are broken up into two basic groups, Offensive Maneuvers and Defensive Maneuvers. Some Maneuvers require the expenditure of combat pool dice, while other cost nothing.


Contents

Mechanics

Text.


Melee Maneuvers

Melee maneuvers generally involve the use of a weapon, but may involve the use of fists for punches, feet for kicks, and the like. The activation cost to use a melee maneuver usually varies depending on the weapon proficiency, as certain styles are tailored to utilize certain maneuvers while other styles have difficulty with certain maneuvers. Therefore, the activation cost for most maneuvers are listed with the proficiency, not with the maneuver itself.


Melee Offensive Maneuvers

Bash - Striking with the weapon at hand to do a bludgeoning attack.

Beat - Striking with the weapon at hand to knock an opponent's weapon or shield to the side.

Bind and Strike - Attacking with the weapon at hand to tie up an opponent's weapon.

Cut - Striking with the weapon at hand to do a cutting attack.

Disarm (Offensive) - Striking with the weapon at hand to remove an opponent's weapon from his control.

Double Attack - Attacking with the weapon at hand and the offhand weapon simultaneously.

Draw Cut - Striking with the weapon at hand to do a cutting attack and drawing the weapon along the body.

Evasive Attack - Striking with the weapon at hand to do a cutting attack while jumping back to avoid getting hit.

Feint-and-thrust - Striking with the weapon at hand to mislead an opponent and finishing with a thrust.

Feint-and-cut - Striking with the weapon at hand to mislead an opponent and finishing with a different strike location.

Grapple (Offensive) - Entering a clinch with an opponent.

Half Sword (Offensive) - Striking with the weapon at hand to do a cutting attack while re-gripping like a spear.

Head Butt - Striking with your head to do a bludgeoning attack.

Hook - Attacking with the weapon at hand to knock an opponent down.

Kick - Attacking with your foot or leg to do a bludgeoning attack.

Master Strike (Offensive) - Striking and parrying with the weapon at hand simultaneously.

Murder Stroke - Striking with the weapon at hand by gripping the blade and bashing an opponent with the pommel.

Pommel Bash - Attacking with the weapon at hand to do a bludgeoning attack by hitting an opponent with the pommel.

Punch - Attacking with your fist to do a bludgeoning attack.

Quick Draw (Offensive) - Striking with the weapon at hand to do a cutting attack at the same time you draw the weapon at hand.

Simultaneous Block/Strike - Attacking with the weapon at hand and parrying or blocking with the offhand weapon.

Spike - Striking with the weapon at hand to do a piercing attack.

Stop Short - Stomping or leaping at an opponent with the weapon at hand and then stopping suddenly.

Thrust - Thrusting with the weapon at hand.

Toss - Tossing a hat, sidearm, sand, or other object in an opponent's face.

Twitching - Striking with the weapon at hand to do a cutting attack, but if the attack is defended, striking to the other side for a follow-up attack.


Melee Defensive Maneuvers

Block (Defensive) - Deflecting an incoming attack with the shield.

Block Open and Strike - Deflecting an incoming attack with the offhand weapon to leave an opponent open for the next strike.

Counter - Deflecting an incoming attack with the weapon at hand while using an opponent's attack against them.

Disarm (Defensive) - Striking with the weapon at hand to remove an opponent's weapon from his control before he hits.

Duck and Weave (Defensive) - Avoiding an incoming attack while moving in for a follow up.

Expulsion - Deflecting an incoming attack with the weapon at hand by beating an opponent's weapon down.

Full Evasion (Defensive) - Avoiding an incoming attack and exit the fight.

Grapple (Defensive) - Entering a clinch with an opponent before he hits.

Half Sword (Defensive) - Deflect an incoming attack with the weapon at hand while re-gripping like a spear.

Master Strike (Defensive) - Parrying and striking with the weapon at hand simultaneously.

Overrun - Avoiding an incoming attack and striking with the weapon at hand simultaneously.

Parry (Defensive) - Deflect an incoming attack with the weapon at hand.

Partial Evasion (Defensive) - Avoiding an incoming attack.

Quick Draw (Defensive) - Deflect an incoming attack with the weapon at hand at the same time you draw the weapon at hand.

Rota - Deflect an incoming attack with the back of weapon at hand and countering with the front.


Grappling Maneuvers

Grappling maneuvers are used after a clinch has been entered, and all are unusable with a weapon in hand larger than length Hand. Unlike melee maneuvers, the DTN of grappling defensive maneuvers varies depending on the attackers maneuver, not the defenders weapon.


Grappling Offensive Maneuvers

Throw - Attempting to throw your opponent.

Trap - Attempting to lock up an opponent’s joint, limb, or even body.

Limb Break - Attempting to break an opponent’s joint or limb.

Neck Break - Attempting to break an opponent’s neck.

Choke - Attempting to choke an opponent.

Strike - Attempting to strike an opponent during a grapple.

Dirty Trick - Attempting a less than sportsmanlike maneuver.


Grappling Defensive Maneuvers

Break-Free - Attempting to break out of the clinch.

Parry (Grapple) - Attempting to parry an attack.

Resist - Attempting to resist the opponent’s maneuver.

Reversal - Attempting to reverse the maneuver and become the aggressor.


Ranged Maneuvers

Though there are no ranged offensive maneuvers, there are still a few ways to defend against ranged attacks. Most of these defenses involve avoiding the missile, though blocking the missile is possible in some circumstances.


Ranged Offensive Maneuvers

In ranged combat, there are no offensive maneuvers. The attacker can simply choose to make the ranged attack or not (assuming the weapon has been properly prepped).


Ranged Defensive Maneuvers

Block (Ranged) - Deflecting an incoming missile with the shield.

Duck and Weave (Ranged) - Avoiding an incoming missile by moving erratically.

Full Evasion (Ranged) - Avoiding an incoming missile and exiting melee (if engaged in melee).

Partial Evasion (Ranged) - Avoiding an incoming missile.