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Attribute Check

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To view the full article, please see: Attribute


When a character wants, or needs, to do something that does not require a specific [[Skill], but instead relies on his raw mental or physical ability, he makes an Attribute Check. He rolls an amount of Dice equal to the relevant attribute with a Target Number generally equal to 6, but can vary. The attribute used varies depending on the reason for the roll, as well as the situation.


An attribute check is generally denoted as: Attribute / TN #

Example: "Strength / TN 7"


Unopposed Attribute Check

An unopposed attribute check, also called a "simple attribute check", is an attribute check where the task is simply a test of the individual. In such a case, success of the check is determined by how many Successes are rolled. A character needs to obtain a specific number of successes based on the difficulty of the task. A simple task might only require 1 success, while a difficult task might require 2, 3, or even more successes. If the needed amount of successes (or more) are rolled, the character accomplishes his task. If less than the required amount of successes are rolled, the character is unable to perform the task. And a Botch, as always, should indicate a failure of the check in addition to some sort of catastrophic result.


Task Difficulty Required Successes
Simple 1
Average / Default 2
Tricky 3
Difficult 4
Hard 5
Extremely Hard 6+


Extended Attribute Check

An extended attribute check is a form of uncontested attribute check, where the individual performing the check has time to achieve the desired result, or, by the nature of the check, requires an extended amount of time to perform. In this case, the target number of successes may be achieved over any number of rolls. How often rolls can be made and how many successes are needed to succeed varies depending on the nature of the attribute check. And a failure of the roll (no successes) only indicates that no progress has been made. While a botch indicates that all progress has been lost.


Opposed Attribute Check

An opposed attribute check, also called a "contested attribute check", is a check where another character is opposing your efforts in some way. In a case like this, there is no set number of successes required. Instead, in the case of an opposed attribute check, the character who rolls more successes achieves his desired goal and succeeds on the check. In the case of a tie, there are several options. A tie can indicate that no character won, and both must make the check again. If the situation dictates that one character must win, the tie goes to the "defender". If there is no "defender" and there can be no tie, the winner is the individual with the better rank in the attribute.